Universal
Universal Save Editor
Drop any save file — we detect the engine automatically and open the right editor
Drop your save file here
Any format — we'll figure it out
.rpgsave · .json · .sav · .save · .xml · .plist · .ini · .dat · and more
Not right? Override:
Party Members
No party members found in this save.
Resources
Variables (game-specific flags)
No variables in this save.
Switches (ON/OFF flags)
No switches in this save.
Raw JSON Data
JSON Editor
✓ ValidVisual Editor (editable fields)
Unity PlayerPrefs
Format: XML
Raw XML / Plist
INI Config Editor
Persistent Variables (editable)
Save Slot File — Read Only
Slot saves contain the full game state — modifying them would corrupt the game. Load the persistent file for editable flags & achievements.
Could not decompress or parse this file. Use the dedicated Ren'Py editor for more options.
Extracted Strings
Hex Preview
Unreal Engine Save (GVAS)
Magic
GVAS
File Size
—
Full GVAS parsing requires the uesave CLI tool. Hex view below.
Hex Preview (first 256 bytes)
Text Editor
Binary File Viewer
We couldn't identify this file's format. Showing hex dump and extracted strings.
Hex Dump (first 512 bytes)
Visible Strings (min 5 chars)
RPG Maker XP / VX / VX Ace (Ruby Marshal)
This save uses Ruby's Marshal binary format, which can't be decoded entirely in a browser. Full editing requires a desktop tool.
Try: RPG Maker Save Converter or RPGMakerSaveEditor.
Hex Preview
NaniNovel Save (.nson)
Decoded format: detecting…
Quick Edit
JSON Editor
✓ ValidPalworld Save
Palworld uses the Unreal GVAS format. For full editing use palworld-save-tools.
GVAS Hex View
Detection & Support Matrix
Full Support
- ✓RPG Maker MV/MZ — gold, party, variables, switches
- ✓Ren'Py — zlib+pickle decoded, persistent editor
- ✓NaniNovel .nson — multi-format decompress + JSON edit
- ✓JSON saves — visual tree + raw edit
- ✓Unity PlayerPrefs — XML & plist typed editor
- ✓INI configs (GameMaker) — typed section/key editor
View / Inspect
- ~Palworld — GVAS hex + player context
- ~Unreal Engine GVAS — hex view
- ~Ruby Marshal (RPG Maker XP/VX) — hex view
- ~Unknown binary — hex + string extraction
Auto-Detected
- ↗LZString Base64 & UTF-16
- ↗GZip / zlib / deflate-raw compressed files
- ↗GVAS magic bytes (Unreal / Palworld)
- ↗Ren'Py header + zlib payload
- ↗Palworld filename heuristics (player/world)